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Call of Duty Modern Warfare II Review for Campaign, Multiplayer and Esports

Oct 31, 2022

Call of Duty again returns to current times with beloved developer Infinity Ward directing Modern Warfare II.

A follow-up to 2019′s Modern Warfare after the series took multiple pitstops in historical settings, the latest fittingly arrives with sensible modernizations across its many offerings.

New physics, A.I., vehicles and more pepper the upgrades list for a game that makes a by-the-books story interesting with surprising gameplay variety and a multiplayer scene revamped with fresh-feeling modes and additions.

The result is again a COD release that won't necessarily blindside old and new players alike. But MWII has the groundwork of a robust offering that explains the series' dominance and the potential to be the best in said series, making it quite the potential feat.

Graphics and Gameplay

It isn't a stretch to classify MWII as one of the most impressive feats of graphical performance out there.

Characters, in or out of cutscenes, have arguably the most realistic facial expressions and lip-synching to grace video games yet. Their mannerisms and behavior in action don't often spoil the immersion with robotic actions, either.

Momentum physics, lighting and shadows, water physics and even limb-accurate physics impacts are all top of the line—and impressively so given how buttery smooth the game runs at all times.

The game trumpets a new behind-the-scenes engine and the levels themselves in campaign or multiplayer stress this nicely. Perhaps the best example is the noteworthy destructibility of buildings in each. It's not full-blown Battlefield-style destruction by any means, but it's a welcome, next-generation feeling addition to the series that was desperately needed.

This applies to minor details like vehicles too, where shooting out tires, for example, will have the realistic ramifications visually and gameplay-wise.

There isn't a franchise in gaming that can match these production values. Much of the game takes place in breathtaking Mexico but a brief stop to somewhere like Amsterdam is a dramatic tonal shift that stresses the immense attention to detail, to the point one would think the entire game takes place in Amsterdam given the immersion factor.

It's worth pointing out the sheer scale of some levels, too. One notable level begins with targets far, far in the distance before things go awry in predictable fashion. The player has to advance to what they were scoping from afar in what is a lengthy trek highlighted by enemies attempting to meet them halfway. It morphs from a long-range level to stealth, then infiltration, actually culminating underground. The result is what might've been multiple levels on lesser consoles neatly packed into one entertaining thrill ride of a level.

But the presentation also swings the other way. When MWII dials it down to a small-scale level, multiple routes open to the player, and uber-rich details, inside and out, provide a stunning dose of immersion and therefore realism of the threat enemies present in close quarters.

The game isn't content to let players forget about a fantastic physics system, either. One mission aboard a cargo ship stuck in a massive storm at sea tasks players with fighting an uphill battle against enemies while also dodging sliding containers that can crush them instantly—a fate that befalls the enemies too.

Sound design is of course splendid, with directional audio of all the booms, shouts, weather effects and more registering nicely. Even the voice acting is superb despite some of the silliness the actors had to work with.

Gunplay, both in presentation and execution, is merely what 99 percent of video games in the genre aspire to achieve.

Each weapon packs a punch with distinct sounds and recoil direction. Being on the receiving end of them is equally as distinct. Controls for vehicles across the board fall under what feels like an arcade banner though with loose steering. It's hard to complain, though, seeing as this is COD and not Forza and the like.

This year's release also introduces additions and/or upgrades in the form of smooth swimming and grappling on ledges to name a few. The latter is great in the story mode but leaves players exposed with nothing but a sidearm for a little too long in the hectic multiplayer. Players can also hurdle things, mount guns on surfaces and unleash a wide variety of gadgets like stun grenades, as expected.

Take note that this is a slower COD, with slide spams and bunnyhopping largely gone and sprinting heavily punished. The time-to-kill remains lightning fast so kills are more about quick reactions than recoil control, but there is a slightly more methodical pitch to the action, which is a nice change of pace.

One of the big presentation-gameplay problems recent COD games had was visibility, especially in multiplayer. The inability to quickly diagnose whether another player is a teammate or foe is completely gone thanks to friendlies' proximity chatter and a blue dot above their heads.

As a whole, MWII isn't going to feel too different to veteran players, and that's not such a bad thing given the solid foundation. It's the heavy lifting the presentation and level design add to the equation that helps it shine as opposed to harming it.

Smooth might be the best word to describe the gameplay. It's much like its predecessor in that it's a very methodical romp in story mode and wants to be in multiplayer as well, which it is to some degree.

Story, Multiplayer and More

https://www.youtube.com/watch?v=OeVapCrI1pY

The actual quality of the storytelling in MWII will be a letdown for those hoping for more of what the predecessor provided. There, the story really dialed in on the all-too-human aspects of war and depicted individuals grappling with outright atrocities at ground level. It was refreshing and uncomfortable.

Here? Things are much more cookie-cutter, as if the goal was to apologetically dial it back. This is the expected ho-rah friends blasting up enemies together shtick with predictable twists. It wouldn't be so bad had the predecessor not forged ahead bravely into such interesting grounds, and it's not bad, but it is a little disappointing.

Quality of the story aside, the campaign is just wicked fun.

MWII wears many, many hats across its extensive story mode. There are the typical COD-infused classics like serving as the eye-in-the-sky aerial support or a hostage scenario. And the game, especially early, dives into those breach-and-clear scenarios that are splendidly paced and laced with more tension than most games ever manage to achieve.

But there are all fun innovative chunks borrowed right from other games and genres. One mission might see the player hijacking moving vehicles GTA-style. Another might be a third-person tactical experience while directing teammates through danger. Another might be a straight-up survival horror-ish romp through dark alleys. And yet another is a Hitman-styled infiltration, albeit lightly.

Not all of these mixups are done super well, but they do offer some oh-wow moments as COD leaves its comfort zone for other genres. Some of them overstay their welcome by dragging on for too long. And amid all this, there isn't that one standalone stunner of a mission that will go remembered like a "No Russian."

But the never-know-what's-happening-next feel to the campaign is a downright blast. This isn't the COD of old where players fight through waves and waves of enemy checkpoints. Some might lament a few of these offerings are rehashes of old missions, which to a degree is fair, but new settings, stories and just generally improving the formula—while having fun—makes it a moot point.

And about that multiplayer.

It would be a disservice to the quality and consistency of gunplay and overall gameplay to call this just what players would expect from Call of Duty. The series, after all, spent the last two years in the Cold War and World War II, so there's strangely some nostalgia involved in going back to this modern, tactical setting.

There, players will find the usual suspects like team deathmatch, domination, hardpoint and free-for-all lobbies to tackle.

Invasion or Ground War, the big player-count modes, also return. The former throws bots into the fray of what is really just a big team deathmatch battle while the latter thankfully features some tight layouts and design that leave it feeling a little less chaotic than past renditions.

We threw in a Battlefield mention before and that's worth doing again with this year's game adding the ability to spawn into things like transport helicopters before diving down into the fray. It's a nice addition that provides more nuance and possible strategy to the experience.

Prisoner Rescue (exactly what it sounds like) and Knock Out (secure bag, hold it for a minute) are the big new additions that are a downright blast. Each mode features no respawns, but players can revive teammates. It's a pair of modes ripe for big competitive scenes.

Oddly, there is the debut of a third-person mode in multiplayer within its own game mode. This provides the obvious ability to peek around obstacles without exposing oneself to fire (in other FPS games, players might emote to pull the camera back in third person to accomplish the same thing, for what it's worth). But it's otherwise clunky, and in true third-person fashion, players can only scope down sights with high magnifications.

Gunsmith returns with some highs and lows. Going back to just five weapon attachments is nice and being able to dive in after level 20 and fine-tune each for give-and-take stat changes is nice. But the overall user interface is a confusing mess of pop-ups and complex button prompts that could use a next-generation overhaul.

Multiplayer map design goes the expected and unexpected routes. There are some fun three-lane affairs and interesting verticality that will keep things fresh. Then there's a single-lane map with junk scattered about and horrific spawns that will undoubtedly go down as one to avoid.

The popular Spec Ops mode is back but with only three missions. These are much grander than ones from the past and players are free to tackle things as they see fit, but they do feel slapped under the Spec Ops umbrella just to get the name in there.

With any luck, notable omissions (stat tracking?) and problems (the messy UI, etc.) will see solutions in future patches. Because otherwise, this is COD multiplayer at its peak.

As an aside, no matter how great the multiplayer is, it's clearly starting to take a backseat in popularity to Warzone (which has a new iteration on the way) and the very intriguing DMZ mode, which could have huge Escape from Tarkov vibes.

There's nothing wrong with the traditional multiplayer fading out of relevance for a period of time as Warzone-like modes dominate the market. It's still there and dominates its niche regardless, but is worth noting.

As expected, MWII rarely experiences a performance hiccup. Checklist items like loadouts, daily and other challenges, droves of options and more persist too. If there's a major complaint, it's that UI across the board feels more like a mobile game or even streaming-service interface than a gaming one.

Esports

https://www.youtube.com/watch?v=tnsOrbljnK0

Now more than two seasons strong, Call of Duty League again returns with an extensive schedule of events and a way for players to engage with the content.

Like its predecessors, MWII has the framework in place to support a healthy esports environment within the game itself.

It sure doesn't hurt the gameplay and maps should make for great entertainment value too.

The skill gap and strategy that goes into overall strategy, map traversal and gunplay should be a blast to watch. It's clear developers wanted to remove things like slide spam, yet players have seemingly already found a workaround and will undoubtedly do so again if it goes addressed.

As such, the meta and skill-gap will hinge on players mastering those movement sets. There aren't as many new maps as last year's game, but what's there is intriguing enough as an appetizer of sorts before any updates or additions.

As expected, the esports scene shouldn't have any problems continuing to thrive at a time where others (such as Overwatch) have floundered in the wake of newer competition. Call of Duty will remain, at least in part because of the shot of energy MWII provides.

Conclusion

Modern Warfare II doesn't quite match the heights of its long-gone predecessor of the same name. But in a modern gaming environment where regulars like Battlefield have fallen from grace, it's impressive to see how well it handles so much.

In fact, MWII is a mostly impressive feat with so much attention otherwise thrown at Warzone. This is the most fun a COD campaign has provided in years, it was unafraid to take risks, and the multiplayer unabashedly leans into its strengths as well as ever.

MWII won't win over past detractors much, but it does once again stress why the series sits atop the mountain. The game is stunningly gorgeous, technically sound as any on the market and just straight-up fun in story or multiplayer romps.

The fun factor is what got COD here in the first place, with the polish, calculated risks and the rest found in MWII being what will keep it there.

NBA 2K League Bans 6 Players, Coach For Violating Gambling Policies

Oct 27, 2022
INDIANAPOLIS, IN - AUGUST 20: An overall view of the NBA 2K stage and the 2022 NBA 2K League 3v3 Championship Trophy on August 20, 2022 at Pan Am Plaza in Indianapolis, Indiana. NOTE TO USER: User expressly acknowledges and agrees that, by downloading and or using this Photograph, user is consenting to the terms and conditions of the Getty Images License Agreement. Mandatory Copyright Notice: Copyright 2022 NBAE (Photo by Ron Hoskins/NBAE via Getty Images)
INDIANAPOLIS, IN - AUGUST 20: An overall view of the NBA 2K stage and the 2022 NBA 2K League 3v3 Championship Trophy on August 20, 2022 at Pan Am Plaza in Indianapolis, Indiana. NOTE TO USER: User expressly acknowledges and agrees that, by downloading and or using this Photograph, user is consenting to the terms and conditions of the Getty Images License Agreement. Mandatory Copyright Notice: Copyright 2022 NBAE (Photo by Ron Hoskins/NBAE via Getty Images)

The NBA 2K League announced on Thursday that six players—Zekirri Dennis of Mavs Gaming, Kimanni Ingram of Jazz Gaming and Christopher Lafanette, Dorian Earl Miller and Robert Nastasi of Blazer5 Gaming—have been "disqualified indefinitely" for "violating the league's gambling and fantasy rules."

Blazer5 Gaming coach Andrew Maxie and player Marquis Gill were also disqualified indefinitely for failing to report known violations or for not cooperating with the league's investigation.

Per the press release, the league determined that Lafanette, Miller, Nastasi, Ingram and Dennis either bet directly on league games themselves or placed bets through intermediaries.

"The integrity of our game is, and always will be, the NBA 2K League's top priority," league president Brendan Donohue said in the statement. "We take our obligation to the competition and to our fans incredibly seriously, and we will always act forcefully regarding violations of the rules governing game integrity and the related reporting and cooperation requirements."

The NBA 2K League, a partnership between Take-Two Interactive and the NBA, was founded in 2017. This past season, 22 of the NBA 2K League's 24 teams were owned by NBA franchises.

Bucks Gaming was the 2022 NBA 2K League champion.

Bayonetta 3 Review: Switch Gameplay Impressions, Accessibility Options and Videos

Oct 25, 2022

Bayonetta 3 upholds the franchise's lineage of being one of the most imaginative and stylish third-person action-adventure games available.

Developer PlatinumGames continues to feature some of the most chaotic cinematics and wildest turn of events in gaming today, perhaps ever. It is impossible to predict what will happen next, which beyond the amazing gameplay, is arguably the best aspect of the game.

Bayonetta 3 is a game that must be experienced to be believed.


Gameplay Impressions and Accessibility Options

PlatinumGames once again does an excellent job providing accessible features to ensure gamers of all ages can enjoy the gameplay and advance through the story. The difficulty options are fantastic, especially the casual difficulty and different control schemes that can assist players with awesome combos.

For gamers who love to mash buttons and feel overpowered in their hack-and-slash games, Bayonetta 3 is very much like Bayonetta 2 in that anybody should be able to simply pick up the controller and have a blast. There's plenty of moves to unlock and items to purchase with in-game currency, but with the accessibility options players will be able to feel like they have a command of the gameplay and not have to worry about figuring out which buttons to chain in order to master combos.

The "Witch Time" dodge mechanic and special "Climax" moves return. Despite appearing in multiple games, these features never get old. It is always fun to see how much damage Bayonetta can inflict in the short window when time slows down after executing the perfect dodge for Witch Time, especially when combining with the attacks of the biggest and likely most divisive feature: Summons.

It's understandable PlatinumGames would want to make the new summons a staple within the gameplay, but compared to previous games, it feels a bit too reliant on this new mechanic. The appeal for many people with these games is being able to control Bayonetta because she's a commanding character and her stylish gameplay has proved to be awe-inspiring.

Although summons often are not mandatory, the ease of use by simply holding the ZL button definitely feels like the developer pushing for their use. There are encounters that don't allow for the use of summons, which is smart so gamers don't feel the need to always use them. However, for encounters where summons are an option, it feels like they're the ideal way to go in order to maximize damage output.

Granted, gamers have previous games to go back to in order to experience Bayonetta combat if they want, so summons are a way to push gameplay to a different level. However, considering how prevalent summons are in the game, some may wonder if they would have been better served tied to specific moments instead of being so readily available.

Another major change that will likely be divisive is the introduction of the new character Viola.

Viola is every bit as fun to control as Bayonetta from a gameplay perspective. There are enough similarities and differences to ensure the forced switch during the story doesn't feel jarring. Sequences with Viola further push variety and prevent things from being predictable. Viola has different weapons, a different summon and her own skills for unique combos, so it's easy to see how important of a character she is to PlatinumGames given how much care and attention went into her sequences.

There will be no spoilers here as gamers will understand the importance of her inclusion as they progress through the story. Despite that, it's safe to assume many people will prefer Bayonetta since they've been part of her journey for two other mainline games, plus appearances in other franchises like Super Smash Bros.

In general, gameplay sequences are quick, especially in relation to how many cinematics there are. Players might be playing a sequence for less than one minute and are then thrusted back into a cinematic. This isn't new to the franchise or other character-action games, like Asura's Wrath, but it may be jarring for players who just want to get back into the action. Of course, there is an option to skip scenes altogether, which will make speedruns very appealing.

PlatinumGames does a great job with the level design as they feel bigger than previous entries. One interesting element is that it's possible to miss some combat encounters if the player just focuses on the linear path to the next story beat. This isn't a negative, but instead a plus, as that inherently will drive replayability as players replay chapters to see encounters they may have missed.

Although Bayonetta is rated for mature audiences as it skews on the risqué side, "Naive Angel" mode will create an experience for more people to enjoy, especially younger gamers. Since Nintendo leans toward family-friendly experiences, this is a brilliant accessibility featured in order for PlatinumGames to cater to all people instead of isolating potential gamers.


Conclusion

Bayonetta 3 is a spectacle showcase in every chapter as the absurdity level continues to top itself. Although it likely won't match Bayonetta 2's Metacrtic score of 92 or even the original's Metacritic score of 90, it is a worthwhile and unique experience to expand the Bayonetta franchise.

The game is filled with weird and random moments that make for an extremely varied experience. PlatinumGames is constantly changing up gameplay sequences to keep the game feeling fresh and preventing it from being too stagnant in any chapter. Bayonetta 3 is one of the most unexpected and unpredictable games available, even by standards set by the franchise more than a decade ago.

Bayonetta 3 features awesome set pieces from around the world in well-designed levels. The zany story will keep gamers on the edge of their seat to see what will happen next as it goes to places difficult to even imagine.

The gameplay is the star of the show once again, which might be the only predictable aspect of Bayonetta 3 because the game goes to places that are so unpredictable. It is surely a must-play for fans of the series to see the evolution of Bayonetta's character, the carefully crafted world and fantastic gameplay.

Mario + Rabbids Sparks of Hope Review: Gameplay Impressions, Videos and Speedrunning

Oct 17, 2022

Mario + Rabbids Sparks of Hope from developers Ubisoft Milan and Ubisoft Paris is a second effort in one of the most unique collaborations in the video game landscape.

A Mario crossover with Ubisoft's Rabbids and sequel to 2017's Mario + Rabbids Kingdom Battle, the effort isn't nearly as risky the second time out.

It helps that Kingdom Battle was so innovative and successful. Most of the credit, though, goes to Sparks of Hope's creatively expanding on the turn-based, in-depth action featuring beloved characters.

The result hopes to be a modernized-but-unique sequel welcoming to all players that continues to expand well after its release and into future installments.


Graphics and Gameplay

Sparks of Hope is extremely expressive in its facial animations and the way it breathes life into these beloved characters.

It shouldn't be too shocking to hear near the end of 2022 that a Mario game looks great on the Switch. Nintendo and anyone working with these characters has nailed down how to make Mario and friends look as great as possible, to the point it blurs the lines between game and CGI.

That it's a colorful, varied experience across five-plus major areas that all feel distinct isn't a great shock, either. Pristine Peaks is the classic Mario ice realm, while Beacon Beach might have some reminiscing to Mario Sunshine.

The sound design is outstanding too, whether it's funny voices or impactful sound effects during battle. Rabbids being voiced this time out is a little strange, but it's not an experience-ruining detail (though we could do with fewer quips about hashtags). Beep-0, the overseeing guiding hand and companion, has some excellent sound design, too. If there's a complaint, it's that players have to switch between listening and reading often, as all characters aren't voice-acted.

Exploring that varied world is actually really fun, as the overworld isn't nearly as linear as in the last game. Sans jumping, it's almost worth suggesting it feels like a fully-3D Mario effort in this regard.

This time out, Sparks of Hope evolves the formula with turn-based gameplay intermixed with real-time action.

Refreshingly, the grid-based nature of the prior entry in the series is gone, and each turn, players have access to movement within a specified zone and a limited number of free actions that don't cost Action Points (AP). Attacks, powers, spark powers and item usage, though, cost AP, which brings most of the game's strategic depth to the forefront.

Like in most turn-based efforts, throwing out an attack is what ends a turn, though so does simply using all AP.

Popping into the aerial view of the arena to plot out moves in advance isn't uncommon. There's a layer of strategy here that's almost unexpected, as quite a bit of risk comes from team-building well before in-battle strategy.

Players form a roster from nine available characters at launch: Mario, Luigi, Princess Peach, Rabbid Peach, Rabbid Luigi and Rabbid Mario, plus newcomers Edge, Rabbid Rosalina and Bowser.

Each hero has a unique weapon and technique with shared sparks, and each character classifies into a role gamers might find familiar. Bowser, for example, feels like a tank, whereas Luigi is a long-range weaponist.

There are plenty of interesting combos to make right out of the gates, too. Pairing Bowser's massive gun to destroy cover and open up things for Luigi's skill set sticks out. So does using Peach's shield ability to protect a melee-based character like Rabbid Mario.

This impressive depth extends to single characters, too. Mario is the perfect example. While players could do an agility-based build with the red plumber, going for a damage-based build and leaning into cool abilities there (like if a shot defeats an opponent, the next does 100 percent more damage) is awesome, too.

Adding to the depth is 30 different sparks, which each grant different skills. Each provides not only a special power, but passive bonuses. Each hero can have two sparks equipped at a time, again adding to the layers of strategy. That sparks can't be swapped out mid-battle adds tension to pre-battle prep.

Interestingly, players can also level up these sparks through earned currency or items, increasing the skills and passive benefits. Players can find some of these in Vaults, which are fun exploration zones.

Outside of battle, exploration feels rewarding, and the variety of challenges makes for an engaging experience. The reflection-based puzzles are fun, and hopping in Darkmess Puddles for optional battles while cleaning the worlds feels like classic Mario.

For those who want a bigger challenge, rest assured running right into high-level enemies while at a much lower level will result in the player having a bad, bad time.

Call it a strong balance, which the predecessor didn't necessarily have, with just enough depth to enrapture all audiences.


Story and More

The story is the expected age-spanning Mario tale—Mario, Rabbid Peach and others must combat the evil force of Cursa, who spreads the so-named Darkmess across the galaxy in pursuit of the Sparks.

Players embark on a journey to save the Sparks. Simple, effective and a nice complementary piece to the fun action and depth.

An underrated element to the story? There isn't a cheesy reason for ripping away powers and characters from the first game to de-power players, as games often do.

Sparks of Hope doesn't even bother—players have access to six characters and plenty of abilities right from the start.

Plus, non-story pursuits are quite fruitful in that they reward things like coins and sparks, currencies used for the expected upgrades. There are, funnily enough in a modern-gaming twist, weapon skins to unlock, too.

Sparks of Hope also shuns other normal gaming conventions a bit with progression. Players who want to just mainline the story first can do so, as looping back to planets and finishing up any remaining side items is an option the game provides players.

Actually 100 percenting the game should be a good time given the amount of things to discover, puzzles to tackle and battles to encounter.

There is a surprising bit of RPG-like depth to the systems, too. Players level sparks, as mentioned, but that's also tied into leveling heroes. A level-up means earning a Skill Prism, which players can then use on a skill tree to unlock new abilities and benefits. For a refreshingly added challenge, the last column of the skill tree doesn't unlock unless players tackle big challenges, which reward a Gold Prism.

As one can tell, surprising depth is a theme here. There are many, many ways to kit out characters well before even combining them into various teams. And all that happens well before even trying to figure out specific battlefield scenarios, many of them on the fly.

But that shouldn't deter players who aren't on the hunt for a complex experience. The game offers Relaxing, Average and High difficulty levels, settings that dictate not only enemy health, but how much the player's characters heal after battles.

On the accessibility front, there is an invincibility mode. Skill management can also be automated by the game itself and seems to do a fine enough job.

Tack on control modifications and camera angles options, and Sparks of Hope is right where it needs to be in terms of player accessibility and lists of options.


Speedrunning Tips

Mario + Rabbids Kingdom Battle wasn't an unpopular pick in the speedrunning realm, with some of the best-ever runs occurring under the four-hour mark.

Sparks of Hope should be an even better option because of the added nuance to builds and strategy, making it very interesting to watch as metas and best routes develop.

Luckily for speedrunners, side content isn't required to advance the main story. In fact, it's the opposite—players can't unlock all side content on a planet until finishing main storyline content there.

Still, memorizing a few puzzle solutions in order to acquire some powerful Sparks will only cost a bit of time early in a run while saving quite a bit of time later.

As for character and skill combinations, going full-blown offensive might work the best. Using a Pyrostar alongside Rabbid Luigi to go scorched-Earth on waves of enemies seems to clear out areas very, very quickly.

Much will unfold in the best practices department in the coming months, but for now, an offensive-minded team while perhaps using one character slot to debuff enemies works best—provided players can bob and weave around the tough avoidable encounters.


Conclusion

Sparks of Hope impressively hits all the right marks.

It's got the whimsical feel of a Mario game. It looks great, sounds great and plays great while respecting a player's time. Plus, it's a good example of how sequels can expand and improve across the board.

Arguably most important of all, it's just a solid tactical game. It's not X-COM or anything so dramatic, but there is lots of depth to the experience while also being simple and automated enough for younger players, if necessary.

Mario has dipped toes in many genres over the years, but this might be one of the plumber's best feats outside of a mainline game. Strategy-RPG hybrids by their very nature won't be for everyone, but it sure feels like Sparks of Hope has enough to win over almost anyone.

Cowboys' Micah Parsons Headlines Madden 23 Ratings Update After Week 5

Oct 13, 2022
INGLEWOOD, CALIFORNIA - OCTOBER 09: Micah Parsons #11 of the Dallas Cowboys defends against the Los Angeles Rams during the first half of a game at SoFi Stadium on October 09, 2022 in Inglewood, California. (Photo by Michael Owens/Getty Images)
INGLEWOOD, CALIFORNIA - OCTOBER 09: Micah Parsons #11 of the Dallas Cowboys defends against the Los Angeles Rams during the first half of a game at SoFi Stadium on October 09, 2022 in Inglewood, California. (Photo by Michael Owens/Getty Images)

Micah Parsons came into Week 5 woefully underrated in Madden 23 at an 88 overall.

EA Sports is looking to rectify its mistake ahead of Week 6.

The Dallas Cowboys linebacker moved up four points in the latest ratings update to a 92 overall, making him the top-rated right outside linebacker in the game.

It would be fair to argue Parsons is still vastly underrated in the game. The reigning Defensive Rookie of the Year is off to a stellar start in 2022, racking up 19 tackles and six sacks through the first five games. He looks primed to compete for Defensive Player of the Year honors again after finishing second behind Pittsburgh Steelers defensive end T.J. Watt in 2021.

On the offensive side, Buffalo Bills wide receiver Gabriel Davis won the Gridiron Fan Boost and saw his rating move up from an 82 to an 83. Davis hauled in two long touchdown passes from Josh Allen as part of a three-catch, 171-yard performance in last week's win over the Pittsburgh Steelers.

Lamar Jackson continues to be a mover and shaker in the rankings as he gets off to an MVP-caliber start.

Don't be surprised when there are more massive adjustments coming after a solid Week 6 slate of games.

FIFA 23: Latest Metacritic Review Scores and Ultimate Team Mode Tips

Sep 27, 2022
Kylian Mbappe of Paris Saint-Germain during the UEFA Champions League group A match between Galatasaray AS and Paris St. Germain at Turk Telekom Stadyumu on October 01, 2019 in Istanbul, Turkey.(Photo by ANP Sport via Getty Images)
Kylian Mbappe of Paris Saint-Germain during the UEFA Champions League group A match between Galatasaray AS and Paris St. Germain at Turk Telekom Stadyumu on October 01, 2019 in Istanbul, Turkey.(Photo by ANP Sport via Getty Images)

FIFA 23 gives fans of the classic video game plenty of reasons to be excited.

The latest version currently has a Metacritic score of 80 for Playstation 5 games, which is a nice boost from the 72 it received for FIFA 22 a year ago. The common complaint for the annual game has been the lack of updates other than new rosters and player ratings, but the newest version provides more in terms of improvements to gameplay and game modes.

"Hypermotion system keeps elevating FIFA to a whole new standard compared to how it felt before," TrueGaming wrote in its review. "We truly feel that FIFA 23 is the best and most complete soccer game ever made."

The HyperMotion2 Gameplay Technology is certainly one of the biggest selling points for FIFA 23, adding new real-world motion capture to create a more realistic game for every player.

Gamers now have new ways to score, including the addition of a power shot as a risk/reward option. Improvements to free kicks also make set pieces more exciting, especially with elite players.

"How does it play? It’s really rather lovely," Keith Stuart of the Guardian wrote. "There is a fluidity to the action that contrasts with the somewhat ponderous FIFA 22. It’s not quite the turbo-charged ping-pong feel of classic Pro Evo, but the zippy passes and pacy off-the-ball movement allow for sweeping attacks that feel genuinely exciting."

FIFA still separates itself with its game modes, including player or manager careers, but FIFA Ultimate Team could be the biggest draw in the latest version.

While there are various ways to succeed in this popular game mode, a few handy tips can put you on the right path to victory.

Firstly, gamers should take advantage of the newly created Moments. The mode is full of single-player challenges, including skill games and scenarios that help you earn currency needed to purchase more players.

Though some might consider the side quests to be bothersome, it's an easy way to get a leg up on the competition.

Secondly, chemistry becomes an important factor in FUT this year, and it should not be ignored. Rather than focusing only on the player lined up directly next to them, an entire squad can affect the team's chemistry based on league, home country and more.

The best players in the sport are obviously spread throughout several of the top leagues, but focusing on one and building your team from there could help improve your roster.

Finally, player versatility could help as you try to create your best 11.

With multiple secondary positions for each player, you can have both Kylian Mbappe and Robert Lewandowski and not have to worry about fitting two strikers in your lineup.

It could be the difference needed to make the best team possible for FIFA 23.

FIFA 23 Review: Gameplay Impressions, Videos, Features, Career, FUT and More

Sep 27, 2022

FIFA 23 is a farewell of sorts as the football powerhouse undergoes a transitional phase not unlike the series' continuing shift to next-generation consoles.

While the series will continue after this year's release, it will do so under the fresh "EA Sports FC" banner in the wake of EA's' 30-year partnership with FIFA coming to an end.

Evolution might be a better word as Paris Saint-Germain superstar Kylian Mbappé shares the various covers with Chelsea star Sam Kerr, the latter making her debut alongside Women's Club Football's debut.

That's one of the many new features and upgrades planned for FIFA 23, and the overall package has created the hype-filled hope that this is very much more than a standard annual upgrade.


Gameplay

Longtime players will feel the changes coursing through a match of FIFA 23 right from the first kickoff.

The game throws many of the upgrades under the HyperMotion2 umbrella and credits extensive motion-capture and machine-learning technology for the changes to on-pitch interactions, physics and more.

A wealth of new animations enriches the experience. The big highlight is the major variance and better control over the transition between dribbling and shots. The end of a shot, be it a header, goalkeep or something else, feels more natural than past years, when everything felt like pre-canned animations.

Pre-release material also trumpeted upgraded physics that impacts how individual limbs impact the ball. Those new quirks are notable, especially on goalkeepers depending on whether they interact with a ball with their arms, legs, torso, etc.

Even something as small as the different ways footballers now begin a sprint and reach top speed is impressive. How that happens now hinges on the pressure of the trigger pull, defenders and the individual animations baked into each on-screen player.

Dribbling feels notably re-tooled too, with the player's character better reacting to the position of the defender. Another small—but rather big—tweak comes in the form of better camera angles and functionality on corners.

The arrival of Power Shots is a fine addition. But the risk-reward for a highlight-worthy play might be something players simply opt to avoid unless widely alone on the pitch.

It's clear that droves of new set pieces and more realistic-feeling behavior from opponent A.I. plays a huge part in making this game feel quite different than last year.

But it also excels in the fundamentals, often in response to longtime player feedback. A great shot indicator really helps players see where an attempt will go and new passing options help compensate for the improved defense. There are also new fake shots that can especially give human opponents problems when deployed well.

It all combines to make FIFA 23 feel distinct and, in most ways, improved. There is a bit of a learning curve that might have even seasoned players eyeballing lower difficulty settings at least momentarily, but that's a small price to pay for a better-feeling football experience that is, most importantly, great fun with solid balancing and pacing.


Graphics and Presentation

FIFA took a big step forward last year in immersive presentation in large part thanks to the stronger technology behind the new consoles. That included highlights such as wow-worthy physics behind things like jerseys, nets and hair.

But the series also took innovation as a way to move the experience forward. The prime example was the refreshing new camera angle that permitted better viewing of certain passing lanes and fresh names in the announcing booth.

FIFA 23 capitalizes on that foundation with a push toward atmosphere that works really well. Something as simple as all new audio that pairs with pre-match cinematics outside of stadiums leans into this nicely. In-stadium crowds are also clearly upgraded, with more realistic mannerisms and an emphasis on showing a bigger variety of NPCs with fewer repeats.

The presentation also steps forward in terms of gameplay. A revamped replay system doesn't just show off cool angles and the wow-worthy graphical detail. It also takes the opportunity to throw in new overlays that provide interesting, if not useful, information about distances, shot powers and chance percentages.

The pitch itself is also a bit of a star under the new changes. Not unlike a racing game's track wear as an event continues, the pitch now becomes notably worn as a match continues, especially in places where players slid or tackled (or did a sliding celebration, even).


Career, FUT and More

FIFA 23 won't surprise players in that the usual-suspects game modes remain top dog.

Career, be it the player-based path or manager-based path, offers attention-worthy updates to better and deepen the experience.

On the solo front, last year added a lot of personality and RPG-like skill trees to invest time. That takes what feels like another organic step with the introduction of a Personality engine.

The to-the-point summary is players will need to make choices on the pitch and off it to better align with one of three personality archetypes. Doing so and earning points in these areas leads to further upgrades and bonuses. It's a nice touch given that players needed to project themselves onto their created characters a bit in the past, whereas this lessens some of that in favor of more in-game player choice.

This year there are more ways to play, such as the presence of the new Playable Highlights.

It's all in the name: During a simulation, the game will prompt the player to hop in and play a key moment of a match. Impressively, it's not just "hey drop in and take this shot," either. There are a robust number of different highlights to play, such as solo runs, free kicks, corners, throw-ins, etc. And for purists who don't have the time to actually play a full match, it's nice to choose this route, play a key role and still have realistic full-match numbers for the career mode.

Players also have the option to assume control of a real-life manager as opposed to a created one, which is again another nice step toward giving players more agency over their experience and international football as a whole.

Because after all, this career mode builds on a strong foundation and returns all of those in-depth systems from past games. The result is two rather distinct modes that could command a player's entire attention despite plenty of other modes to check out.

One of those, of course, is FIFA Ultimate Team (FUT). The collect and build mode returns with a few very important tweaks in the name of improving the experience.

FUT Moments is a fun, if not predictable, addition given the similar addition to career mode. It's a single-player experience that offers quick moments to play for experience and is a nice tutorial of sorts. In a nice twist, rewards tie nicely to the chosen difficulty level, so it can be fun to go back and re-run them as a player improves. It's also comforting to know more will roll out with future updates and seasons.

But even that solid addition feels tiny compared to FUT's big change—the overhaul of the chemistry system.

Gone are the days when only certain stars could form chemistry with certain positions. The game drops the restrictions notably so that all positions can form chemistry. It doesn't stop there, either, as stars now boast multiple secondary positions.

It's an important step in the right direction for the game mode as it opens up club-building options dramatically. We'll see how it impacts the online side of the mode, but more freedom to build dream clubs in a game that advertises as such is never a bad thing.

That said, a new "Stars" currency still feels grindy, and even those changes probably aren't going to win over players who just don't like these sorts of modes.

What should help the overall experience, though, is the arrival of crossplay for head-to-head modes on same-generation platforms. That should only help the player counts, plus the transfer portal remains as one very populated market across all platforms.

Women's Club Football finally makes its debut and loops in clubs from the England's Women’s Super League and France's Division 1 Arkema to great effect, with all of the gameplay and presentation upgrades present. It's certainly a nice start for a mode that should rapidly evolve from here.

Pro Clubs and VOLTA FOOTBALL, the co-op modes of simulation and arcade variety, respectively, return and don't feel majorly overhauled, though VOLTA does offer new arcade games to experience.

What's more notable than flashy headlining items is that these co-op modes have moved closer together than ever with this release thanks to the arrival of shared progression. That's a boon for players who felt past iterations were too grindy and a smooth way for players to work on their created avatars in new ways.

Finally, a new Training Center mode acts as a strong onboarding process for new players. There are helpful tutorial videos to watch before lessons, plus drills and challenges to tackle. It's a mode other sports games should frantically look to emulate as onboarding new players who then enjoy the series for a long, long time is a no-brainer.

Like in past years, there is a borderline overwhelming number of options players are free to tweak, whether it's basics like general settings, difficulty modifiers or outright strategic deployments and lots more. The game runs well and gives players more freedom than most, as they have come to expect.


Conclusion

A quick verdict? It's hard to call FIFA 23 a mere standard annual release.

There's simply too much going on around and within the release to classify it as such. If last year was the first truly next-generational-feeling football title, this is the upgraded follow-up that resets the bar.

That's the result of a game pushing for even more player agency, smoother player onboarding and a steady, organic evolution of both gameplay and its various in-depth modes.

More important than anything, FIFA 23 is a blast on the pitch for veterans and newcomers alike, and the game feels notably fresh in these areas because of the utilization of that next-generation tech.

It's not easy to overcome the hurdles FIFA 23 does, but topping what was the best sports title of last year is arguably the most impressive feat. For another year, there isn't a sports title that matches what FIFA 23 accomplishes here, and it's impossible not to be excited about where the series goes next, no matter the name.

FIFA 23: Top Young Star Player Ratings, Release Date and Best New Features

Sep 25, 2022
BARCELONA, SPAIN - SEPTEMBER 17: Pedri Gonzalez of FC Barcelona during the La Liga Santander  match between FC Barcelona v  Elche at the Spotify Camp Nou on September 17, 2022 in Barcelona Spain (Photo by David S. Bustamante/Soccrates/Getty Images)
BARCELONA, SPAIN - SEPTEMBER 17: Pedri Gonzalez of FC Barcelona during the La Liga Santander match between FC Barcelona v Elche at the Spotify Camp Nou on September 17, 2022 in Barcelona Spain (Photo by David S. Bustamante/Soccrates/Getty Images)

FIFA 23 could be one of the most exciting soccer video games we have seen in a while.

The game is slated to be released on Sept. 27 and be available to play on a number of consoles, including Xbox, Playstation, PC and the Nintendo Switch.

While stars like Erling Haaland, Kylian Mbappé and Robert Lewandowski highlight some of the highest-rated players available in FIFA 23, it's the young stars who could make a splash in this year's version of the game.

So, let's take a look at the top young players and some of the new features in FIFA 23.


Top Young Players

The players at the top of the FIFA 23 ratings have mostly been around for a while, including Karim Benzema (91 overall), Kevin De Bruyne (91 overall), Mbappé (91 overall), Lionel Messi (91 overall) and Lewandowski (91 overall).

However, there is still a competitive bunch of players 21 years old or younger:

  1. Pedri, CM, Barcelona: 85 overall
  2. Jude Bellingham, CM, Borussia Dortmund: 84 overall
  3. Alphonso Davies, LB, Bayern Munich: 84 overall 
  4. Florian Wirtz, CAM, Bayer 04 Leverkusen: 82 overall
  5. Bukayo Saka, RM, Arsenal: 82 overall
  6. Jamal Musiala, CM, Bayern Munich: 81 overall
  7. Josko Gvardiol, CB, RB Leipzig: 81 overall
  8. Rodrygo, RW, Real Madrid: 81 overall
  9. Nuno Mendes, LB, Paris Saint-Germain: 80 overall
  10. Jurrien Timber, CB, Ajax: 80 overall
  11. William Saliba, CB, Arsenal: 80 overall
  12. Jeremie Frimpong, RB, Bayer 04 Leverkusen: 80 overall
  13. Gavi, CM, Barcelona: 79 overall 

Full list of highest-rated young players available at EA.com


New Gameplay Features

FIFA 23's new gameplay features include HyperMotion2 Technology, which makes for "ultra-realistic gameplay," according to EA Sports. The technology features "more high-quality, true-to-life animations than ever before."

EA Sports also highlights a new skill-based, risk-versus-reward shooting mechanic, redesigned set pieces and advanced on-pitch physics, including impact physics, net-interaction physics and player awareness.

In addition, shooting, defending, passing and CPU AI tactical awareness are among the football variety advancements.

The HyperMotion2 Technology, advanced 11 vs. 11 match capture, machine learning, technical dribbling, ML-Jockey, accelerate and composed ball striking will only be available on NextGen consoles.

Cross-play is also new this year, allowing players on Xbox and Playstation, for instance, to play against one another.


Women's Club Football

Women's football was introduced to the FIFA video game in FIFA 16. However, it was limited to international teams only.

In FIFA 23, players will be able play as women's club teams for the first time ever. Teams in the Barclays FA Women's Super League and the French Division 1 Féminine will be available to play at launch.

EA Sports has said it will expand its offering of women's leagues at some point in the future, which could include the United States' NWSL.

Here's a quick look at some of the top-rated women in the game, including Alexia Putellas, who is the highest-rated player in the entire game.

  1. Alexia Putellas, CM, Spain (Club: Barcelona): 92 overall 
  2. Sam Kerr, ST, Australia (Club: Chelsea): 91 overall 
  3. Wendie Renard, CB, France (Club: Lyon): 91 overall 
  4. Ada Hegerberg, ST, Norway (Club: Lyon): 91 overall 
  5. Marie-Antoinette Katoto, ST, France (Club: Paris Saint-Germain): 90 overall 
  6. Lucy Bronze, RB, England (Club: Barcelona): 90 overall 
  7. Alex Morgan, ST, United States (Club: San Diego Wave FC): 90 overall 
  8. Caroline Graham Hansen, RW, Norway (Club: Barcelona): 90 overall 
  9. Christiane Endler, GK, Chile (Club: Olympique Lyonnais): 89 overall 
  10. Vivianne Miedema, ST, Netherlands (Club: Arsenal): 89 overall 

Full list of women's players available at EA.com


Ted Lasso and AFC Richmond

AFC Richmond, the fictional club in the Apple TV+ series Ted Lasso, will be a playable team in FIFA 23.

The Greyhounds will be featured in the Rest of World category and can be used in career mode, kickoff and online play. Fictional Richmond manager Ted Lasso, played by Jason Sudeikis, will also be available in career mode.

Popular characters from the show, including Roy Kent, Jamie Tartt, Sam Obisanya and Dani Rojas, will be featured in the game as well.

In addition, AFC Richmond's home stadium, Nelson Road, and team items including kits, tifos and other content, will be available to unlock in FIFA Ultimate Team and Pro Clubs.

FIFA 23 Women's Soccer Player Ratings for Alexia Putellas, Sam Kerr and Top Players

Sep 23, 2022
BARCELONA, SPAIN - AUGUST 28: Alexia Putellas of FC Barcelona is awarded the UEFA Women's Player of the Year award prior to the LaLiga Santander match between FC Barcelona and Real Valladolid CF at Camp Nou on August 28, 2022 in Barcelona, Spain. (Photo by David Ramos/Getty Images)
BARCELONA, SPAIN - AUGUST 28: Alexia Putellas of FC Barcelona is awarded the UEFA Women's Player of the Year award prior to the LaLiga Santander match between FC Barcelona and Real Valladolid CF at Camp Nou on August 28, 2022 in Barcelona, Spain. (Photo by David Ramos/Getty Images)

The highest-rated player in FIFA 23 is Alexia Putellas.

The FC Barcelona star received a rating of 92 overall in the first edition of EA Sports' flagship soccer title to feature women's club teams.

No man received a higher rating than 91 on official rosters previously released.

Putellas is the reigning Ballon d'Or Féminin and Best FIFA Women's Player, emerging on both the international and club levels as the best women's soccer player in the world. The Spaniard narrowly eclipsed Sam Kerr, Wendie Renard and Ada Hegerberg, who each come in rated at 91.

FIFA 23 marks the first time women's club soccer has been included in the game, although Putellas' Barcelona team won't feature as only England and France's top divisions are available so far. Putellas will be available for the Spanish national team, however.

Women's soccer was first available in FIFA 16 but was limited to international teams.

EA Sports' latest iteration of the renowned game releases Sept. 30. It will mark the final release under the FIFA banner before the game is renamed EA Sports FC.

17-Year-Old Arrested for Alleged Hack Reportedly Related to Grand Theft Auto VI Leaks

Sep 23, 2022
UKRAINE - 2022/02/10: In this photo illustration, a Grand Theft Auto VI (GTA 6) logo is displayed on a smartphone screen. (Photo Illustration by Pavlo Gonchar/SOPA Images/LightRocket via Getty Images)
UKRAINE - 2022/02/10: In this photo illustration, a Grand Theft Auto VI (GTA 6) logo is displayed on a smartphone screen. (Photo Illustration by Pavlo Gonchar/SOPA Images/LightRocket via Getty Images)

City of London police arrested a 17-year-old on suspicion of being responsible for the hacking of Rockstar Games and subsequent leaking of footage from Grand Theft Auto VI.

Tech journalist Matthew Keys reported the 17-year-old, who has not been identified, is believed to be part of the hacking group called "Lapsus$." The arrest is potentially connected to the recent hacking of Uber as well as Rockstar.

Around 50 minutes of rough footage from the upcoming game leaked on GTAForums last week. In posts on the forum, the hacker threatened to leak additional footage and sensitive Rockstar Games information if undisclosed demands were not met.

While the gameplay was far from completed, the leaks did confirm rumors of a playable female character and a return to Vice City, the fictionalized version of Miami. The character, named Lucia, is the first female playable character in Grand Theft Auto history.

Grand Theft Auto VI is arguably the most anticipated game of this console generation. Rockstar has not released a new Grand Theft Auto game since 2013, though they've released several updates and continue to support GTA V.

The development of GTA VI has been beset by several production delays and layoffs at Rockstar Games that leave the game currently without a timetable for release.